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sc330_f2016:prolog2 [2016/10/26 17:02]
jhansen
sc330_f2016:prolog2 [2018/10/26 02:02]
morse
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 Use the latest version of SWI-Prolog, as in the previous Prolog lab. Use the latest version of SWI-Prolog, as in the previous Prolog lab.
 +
 +[[sc330_f2016:​sudoku|Template code]] (described below).
  
 ---- ----
 ====Deliverables:​==== ====Deliverables:​====
  
-You will write a program in prolog that can solve 9X9 Sudoku puzzles. We've [[sc330_f2016:​sudoku|provided ​template code]] to help solve the problem. To solve this problem, fill in the procedure named ''​solve''​.+You will write a program in prolog that can solve 9X9 Sudoku puzzles. We'​ve ​provided **[[sc330_f2016:​sudoku|template code]]** to help solve the problem. To solve this problem, fill in the procedure named ''​solve''​.
  
-**[[sc330_f2016:​sudoku|Template code]]** +''​solve''​ takes a list of nine lists. Each list represents a row in the puzzle. Each item in the list is either an integer 1 to 9 or an unbound variable.
- +
-''​Solve''​ takes a list of nine lists. Each list represents a row in the puzzle. Each item in the list is either an integer 1 to 9 or an unbound variable.+
  
 You must meet the following requirements:​\\ You must meet the following requirements:​\\
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 ---- ----
 ====Hints==== ====Hints====
-  *Whenever an integer is inserted into a blank space recheck the Sudoku constraints. The idea is to fail as quickly as possible to avoid extra work. The ''​is_set/​2''​ in the lists library ​('':​- use_module(library(lists))''​predicate should be useful.  +  * Whenever an integer is inserted into a blank space recheck the Sudoku constraints. The idea is to fail as quickly as possible to avoid extra work. The ''​is_set/​1''​ in the lists library '':​- use_module(library(lists)).''​ predicate should be useful.  
-  *Only check constraints relative ​to changes made (to be faster). +  * Instantiate blank squares form left to right, top to bottom. While not vital, our test problems were chosen to run faster ​for algorithms that choose that order. 
-  *Reprocess ​the board so all columns and 3x3 sub-grids are immediately available as data in some structure(s). The ''​getCube/​3''​ and ''​columnAsList/​3''​ helper functions are expensive and should not be repeated often. +  * The code <code prolog>​(nonvar(S00); var(S00), digit(S00), is_set(Row0),​ is_set(Col0),​ is_set(Cub0)) </​code>​ will check if a single square is correct, where S00 is the spot at (0,0) and Row0, Col0, and Cub0 are the first row, col, and cube respectivelyYou shouldn'​t explicitly make variables for each of them, but access each space recursively. Do this for each spot, and use lists and helpers to traverse through the board. 
-  *Instantiate blank squares form left to right, top to bottom. While not vital, our test problems were chosen to run faster for algorithms that choose that order.+ 
 +===Tips to Make Faster (if needed)=== 
 +If your code takes longer than a minute to run, consider the following ideas: 
 +  *Preprocess ​the board so all columns and 3x3 sub-grids are immediately available as data in some structure(s). The ''​getCube/​3''​ and ''​columnAsList/​3''​ helper functions are expensive and should not be repeated often. 
 +  *Only check constraints relative ​to changes made.
sc330_f2016/prolog2.txt · Last modified: 2021/06/30 23:42 (external edit)